Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Brent

67
Posts
2
Topics
2
Followers
1
Following
A member registered Jun 03, 2021

Creator of

Recent community posts

Yeah, we were planning on implementing a few more things, it just fell through when we were building and hitting errors too close to the end of entry time. Thank you for playing and the kind review, though!

Glad you liked the character art! Thank you for playing and reviewing!

I'm glad you liked the split up and simple controls! Thank you for playing and reviewing!

Yeah, we had planned to have an intro scene that took control of SAM and some enemies to show you how to do the main mechanic in an almost cutscene-ish way so the players could learn by doing instead of reading it, but we had to cut it for lack of time. If we continue development, that is one of the main things we'd hope to include!

Thank you for the praise and taking the time to review!

Almost perfect? Those are some very kind words! And yeah, color, size and visibility was a thing we changed a few times in development. If we had more time, we could have polished it even further, so we'll make sure to do that with future changes! Thank you for the review!

Thank you! We could have definitely polished the normal dash attack more to make sure the player is aware where they are landing, but it being less satisfying and more difficult is sort of intentional. We wanted to create the normal dash attack to be less rewarding than the combo so that the player is always wanting to do the combo, but still have it damage by itself in case they were bad at timing or just wanted to challenge themselves to not combo. Can't wait to see a no-combo run or pacifist run of our game haha.

The art is astounding! The style and polish is seen through and through everything! Super well done, I could see this as something that took weeks/months to make! :o You should be proud!

So glad you enjoyed everything! The fact that you say it's one of your favorites really made my day. And yeah, I spent way too long writing that little easter egg for each of the devs haha.

Ah no, it's my fault. Didn't realize you had to press the checkmark to continue after the timer ran out.

Yeah, I pretty much did that. I even tried it quite a few times. But I can try again if you want in a bit.

Thanks for the in-depth review! Yeah, damage feedback is something we definitely needed to work on and hope to polish more in the future! Glad you enjoyed it, though!

Thanks for the detailed feedback! And yeah, we definitely wanted to encourage players to do the SAM combo attack but give an option to deal damage solo or even let SAM do all the work haha. I'm also glad you liked the art and personalities!

I'm glad you liked it! And yeah, feedback on hit/getting hit is definitely some polish we want to add later on!

I'm playing on a Windows laptop using Mozilla Firefox. It might be the browser or screen size?

Yeah, we couldn't implement the configurations menu in a stable way before the jam time expired, sorry. ;-;

Also be aware of the hazardous effects on your health that MangoMan'Os has on your health!!! Try only to eat it once a day.

Yeah, we wanted to make the game as simple and accessible to as many people as possible to make everything feel fun and cool. We definitely could have refined difficulty or added a "Hard" or "Arcade" mode that can be accessed after, though. Thank you for the feedback!

Totally not.

It seems to be working for our team and some others. Can you tell me your browser and OS? Also are you using a QWERTY keyboard?

"WE'VE GOT A CITY TO PROTECT."

The controls are a bit confusing, but the visuals and sfx go hard! Nice job!

Super simple, interesting concept with tons of variables! Almost like a hybrid of chess, tic-tac-toe, and sudoku.

Love the visual and narrative style!

Really intriguing, and very difficult given the circle map constraints, but fun to keep retying nonetheless!

Yeah, the inclusion of AI generated images and the animated text really intrigued me. A full story with this concept would be really cool, I'd even throw out a few dollars for it on here or Steam!

Great concept, being pulled around by an AI and you just having to stay alive! The only main thing I can say is I wish there was some kind of sfx or music playing while I shoot bugs.

The concept is cool. I also could not complete the first level, however. The physics of having the AI try to push three blocks out of the way in time to have enough space to jump and get to the button took over the time necessary no matter how many times I tried. I might be missing something, though.

The sound has a deep grating noise that plays every few seconds, and after dying I couldn't click to restart. Otherwise the concept of having a helper who follows your movements doing the killing is a really cool idea! Creates unique timing management.

Charming visuals and genuinely difficult at some points! The part where it changed to all white and your hitbox became much taller had me failing and retrying quite often. Great work!

The menu seems to not be fitted properly to the game, but otherwise, it works pretty well! The concept of a co-op platformer with an AI seems really cool!

Got evicted in the first two minutes! Let's GOOO!

Really fun and charming with the art! There are a few fail states that were a bit tough to deal with, but the concept was really cool! Also if you stand between a wall and the box the AI pushes, it pushes you out of bounds, which is a pretty funny bug seeing the AI move around trying to solve the puzzle from the abyss.

Very simple style and genuinely entertaining! Seeing things on the map and making simple connections in you head like "I could add the X to the Y" to make something was pretty motivating to make me keep playing to the end!

Glad you enjoyed! Thanks for the review!

I'm so glad you enjoyed the details! We spent a lot of time on them. :P Thank you for playing!

Yeah, we definitely wanted to break up the combat with something like a "reward" of downtime with little quips that you would want to continue playing for haha. Thank you for playing and giving feedback!

I'm glad you enjoyed the character interaction! And the fact that you were surprised means we did something right haha. Thank you for taking the time to review!

Thank you!

Yeah, we had tried to make it so that based on where SAM was, there was a general radius of where he could dash, and thus while running around dealing with Shadows, the player had to keep that in mind. Gameplay that has the possibility of not combo dashing, but the rewarding system of combo dashing for creating bright lights and (we had even planned for) larger explosions and dynamic music. We'll look at new ways we can polish the  combo dash like that, and SAM's dash in particular, though! Thank you for the feedback!

We're glad you enjoyed it! That means the world to us! :D